Otherworld

Working design notes for a classic-spirited MMORPG

Notes v0.2 · updated 2026-10-11 · 51 race concepts
◐ Nothing here is decided yet. This page records what we want, the concept work so far, and the questions we still have to answer. Decisions get added only once they are made.

☤Intent

Where the idea comes from, in Teknium's words. These are goals, not designs.

Touchstones

EverQuest, Dark Age of Camelot, Ultima Online and Ashes of Creation, in a modernized but stylized version. EverQuest vibes.

Stay in the world

Not too many things that pull people out of the world, e.g. no auto-teleporting into dungeons like modern WoW. Closer to classic WoW, Classic+ and WoW Forever.

Races

A huge set of races, 40+: counterparts to the races of WoW, EverQuest and its expansions, EQ2, DAoC, Ultima Online, Skyrim and other popular MMORPGs, plus the axolotl race and a variety of unique ones.

Classes

A ton of classes with a ton of different play styles, plus things like talents. A good number of spells and skills from trainers, and a huge amount gained through quests and EverQuest-style epic quests for later-game abilities.

Crafting

A super rich trade skill system with a huge range of crafting skills, and a lot of useful stuff made by crafting.

Gear

A ton of different gear slots.

World

A vast world built for exploration.

◈Art Direction

Chosen from the style tests so far. Still open to refinement.

Style test: studio turntable of game models
Style test: studio turntable of game models
Style test: gameplay frame mockup (HUD text is placeholder)
Style test: gameplay frame mockup (HUD text is placeholder)
Style test: race lineup
Style test: race lineup

✦Race Concepts

First-pass race concepts to explore the range. Names, looks, pitches, sizes and groupings are placeholders; nothing about the roster, homelands or traits is decided. The "Echoes" tags note which existing races each concept answers to.

◆Heartland Humans

Human concepts.

Meridians male and female 3D modelsMedium

Meridians

Heartland humans of farm, keep and crown. Adaptable, ambitious, the default face of the world.

Setting idea
River-kingdoms of the temperate heartland
Echoes
WoW HumanEQ HumanDAoC BritonSkyrim Imperial
Nordrin male and female 3D modelsLarge

Nordrin

Towering northern humans of longhouse and longship. Cold-proof, loud, superstitious.

Setting idea
Fjord coasts and tundra of the far north
Echoes
EQ BarbarianDAoC NorsemanSkyrim NordWoW Kul Tiran
Velsarin male and female 3D modelsMedium-Tall

Velsarin

A tall, cloistered caste of humans bred for the arcane. Brilliant, arrogant, and divided by schism.

Setting idea
An island city of libraries and towers
Echoes
EQ EruditeSkyrim BretonEQ2 Erudite
Qadari male and female 3D modelsMedium

Qadari

Desert sword-dancers and caravan lords. Fierce honor codes and the best blades in the south.

Setting idea
Dune seas and oasis cities of the south
Echoes
Skyrim RedguardAshes KaelarUO desert nomads
Brannoch male and female 3D modelsMedium

Brannoch

Highland clans of moor and standing stone. Pipers, druids and berserkers in tartan.

Setting idea
Misty highlands and stone circles
Echoes
DAoC CeltDAoC HighlanderDAoC Avalonian
Eldmar male and female 3D modelsMedium

Eldmar

Half-elves who belong everywhere and nowhere. Natural go-betweens, rangers and bards.

Setting idea
Borderland towns between forest and field
Echoes
EQ Half ElfDAoC Half ElfAshes Vaelune

✦Elvenkind

Elf concepts.

Aelthari male and female 3D modelsMedium-Tall

Aelthari

Golden high elves of white spires. Ancient magic, rigid castes, and a long memory for slights.

Setting idea
Marble spire-cities on a sunlit coast
Echoes
EQ High ElfWoW High/Blood ElfSkyrim AltmerAshes Py'Rai
Sylvar male and female 3D modelsMedium

Sylvar

Wood elves of the treetop city. Hunters, druids and singers who rarely set foot on the ground.

Setting idea
A city of platforms high in giant trees
Echoes
EQ Wood ElfSkyrim BosmerDAoC Elf
Vael male and female 3D modelsMedium

Vael

Underground elves of a glowing mushroom-cavern city. Cruel courts, brilliant necromancers.

Setting idea
A vast bioluminescent cavern city
Echoes
EQ Dark Elf (Teir'Dal)DrowWoW Void Elf
Nythari male and female 3D modelsTall

Nythari

Tall moon-touched elves who keep the old groves. Nocturnal, patient, and very old.

Setting idea
Ancient moonlit forests and barrow-groves
Echoes
WoW Night ElfWoW Nightborne
Cindral male and female 3D modelsMedium

Cindral

Ash elves of the volcanic lands. Ancestor worship, smoke-temples, and grudges older than kingdoms.

Setting idea
Ash wastes beneath a smoking mountain
Echoes
Skyrim Dunmer
Ysmeri male and female 3D modelsMedium

Ysmeri

Snow elves of the glacier halls. Pale, quiet, master ice-carvers and wardens of frozen tombs.

Setting idea
Glacier temples in the high north
Echoes
Skyrim Snow ElvesEQ2 Coldain flavor
Thalassi male and female 3D modelsMedium

Thalassi

Sea elves who live on ships and reef-cities. Navigators, pirates and storm-callers.

Setting idea
Floating reef-cities and the open ocean
Echoes
Skyrim MaormerSea Elves

◇Smallfolk

Small-statured concepts.

Dverga male and female 3D modelsShort-Stout

Dverga

Mountain dwarves of the deep halls. Smiths, brewers, and stubborn to the bone.

Setting idea
Carved halls beneath the mountains
Echoes
EQ DwarfWoW DwarfDAoC Dwarf
Grimmar male and female 3D modelsShort-Stout

Grimmar

Forge-dark dwarves who dug too deep and came back changed. Grey skin, ember eyes, molten craft.

Setting idea
Lava-lit forges far below the dwarven halls
Echoes
WoW Dark IronDuergarSkyrim Dwemer flavor
Cogwyn male and female 3D modelsSmall

Cogwyn

Tinker gnomes. Clockwork, alchemy and explosions, roughly in that order.

Setting idea
A clockwork city of gears and steam
Echoes
EQ GnomeWoW GnomeGW2 Asura
Hobben male and female 3D modelsSmall

Hobben

Halflings of the hill-burrows. Cheerful, lucky, and much better thieves than anyone expects.

Setting idea
Rolling hills dotted with round-door burrows
Echoes
EQ HalflingLotRO HobbitFFXIV Lalafell
Snikkit male and female 3D modelsSmall

Snikkit

Goblin trade-barons. Every deal has fine print, every gadget has a self-destruct.

Setting idea
A smoky port of cartels and auction houses
Echoes
WoW GoblinEQ Goblin
Skrit male and female 3D modelsSmall

Skrit

Ratfolk of the sewers and back-alleys. Scavengers, information brokers and surprisingly good alchemists.

Setting idea
Tunnels beneath the great cities
Echoes
EQ2 Ratonga
Kobbin male and female 3D modelsSmall

Kobbin

Cave kobolds with big ears and bigger appetites. Excellent miners, trappers and shamans.

Setting idea
Warren-caves beneath northern forests
Echoes
DAoC KoboldEQ Kobold
Sylphae male and female 3D modelsTiny

Sylphae

Winged fae of the flower courts. Bright, fickle, and dangerous when slighted.

Setting idea
A city grown inside a giant flower
Echoes
EQ2 Fae
Umbrae male and female 3D modelsTiny

Umbrae

Fae who chose the night court. Bat-winged, shadow-touched, and loyal only to their pacts.

Setting idea
A twilight hollow beneath a dead tree
Echoes
EQ2 Arasai
Vulpin male and female 3D modelsSmall

Vulpin

Desert fox-folk caravaners. Scrappy scavengers who can make a home out of anything.

Setting idea
Wandering caravans across the badlands
Echoes
WoW Vulpera

▣Giants & Brutes

Large-statured concepts.

Gorruk male and female 3D modelsHuge

Gorruk

Ogres. Massive, dim in some ways and frighteningly cunning in others, once rulers of an empire.

Setting idea
Ruined fortress-cities of a fallen ogre empire
Echoes
EQ OgreWoW Ogre
Mossback male and female 3D modelsLarge

Mossback

Swamp trolls with moss and shelf-fungus growing on their hides. They regenerate almost anything.

Setting idea
Fetid swamp-cities of stilt and bone
Echoes
EQ TrollWoW Troll
Grask male and female 3D modelsLarge

Grask

Orc clans of the steppe. Honor-bound warriors and shamans who remember a stolen homeland.

Setting idea
Wind-scoured steppe strongholds
Echoes
WoW OrcSkyrim OrsimerAshes Vek / Ren'Kai
Jotun male and female 3D modelsHuge

Jotun

Frost half-giants of the glacier halls. Rune-carvers and berserkers who speak to the cold.

Setting idea
Glacier halls at the top of the world
Echoes
DAoC Midgard giantsGoliathJotnar
Lithari male and female 3D modelsLarge

Lithari

Stone-skinned mountain folk who are part rock. Slow to anger, impossible to stop.

Setting idea
Quarry-cities in the mountain roots
Echoes
DAoC Troll (Midgard)Rock trolls
Firren male and female 3D modelsLarge

Firren

Gentle forest giants. Herders, druids and wardens, slow-speaking and slow to forgive.

Setting idea
Ancient misty woods and giant cairns
Echoes
DAoC FirbolgWoW Furbolg flavor
Bovarn male and female 3D modelsHuge

Bovarn

Bull-headed nomads of the plains. Totem-carvers, drummers and immovable shield-walls.

Setting idea
Grassland mesas and totem villages
Echoes
WoW TaurenDAoC Minotaur

⚔Beastfolk

Animal-featured concepts.

Saurrak male and female 3D modelsMedium

Saurrak

Jade-scaled lizardfolk of jungle ziggurats. A fallen empire, cold discipline, and necromancy.

Setting idea
Jungle ziggurats of a fallen empire
Echoes
EQ IksarSkyrim ArgonianEQ2 Sarnak
Rakhari male and female 3D modelsMedium-Tall

Rakhari

Feline nomads, once of the moon, now of the savanna. Proud warriors and wandering bards.

Setting idea
Savanna kraals and a city in a great canyon
Echoes
EQ Vah ShirEQ2 KerraSkyrim KhajiitFFXIV Hrothgar
Pondren male and female 3D modelsSmall

Pondren

Frogfolk paladins and shamans of the marsh. Pious, earnest and unexpectedly brave.

Setting idea
Marsh-temples of reed and stone
Echoes
EQ Froglok
Vargr male and female 3D modelsLarge

Vargr

A cursed people who wear the wolf. Gothic nobility by day, the hunt by night.

Setting idea
Walled gothic towns in the dark pine forests
Echoes
WoW WorgenSkyrim werewolves
Ursari male and female 3D modelsLarge

Ursari

Bearfolk monks and brewers of the mountain monasteries. Jovial until they aren't.

Setting idea
Terraced monasteries in the misty peaks
Echoes
WoW PandarenWoW Furbolg
Strix male and female 3D modelsMedium

Strix

Owl-headed scholars of the cliffside libraries. Wizards, enchanters and silent scouts.

Setting idea
Cliffside libraries above the clouds
Echoes
WoW Owlkin / ArakkoaD&D Owlin
Gargath male and female 3D modelsLarge

Gargath

Winged gargoyle-folk from a sunken abyss. Stone-hided, honor-bound, terrible to fight.

Setting idea
A city carved into the walls of an abyss
Echoes
UO Gargoyles (Stygian Abyss)
Drakari male and female 3D modelsMedium-Tall

Drakari

Dragon-blooded people with horns and scales. Proud, long-lived and caught between two worlds.

Setting idea
Volcanic aeries of the dragon isles
Echoes
WoW DracthyrFFXIV Au RaEQ2 Sarnak
Seraen male and female 3D modelsTall

Seraen

Horned, hoofed exiles from a world that died. Crystal-craft and faith, hunted by old enemies.

Setting idea
Crashed crystal-ships turned into cities
Echoes
WoW DraeneiTieflingAshes Tulnar flavor

⚗Spirit, Undead & Made

Undead, plant, construct and elemental concepts.

Hollowed male and female 3D modelsMedium

Hollowed

The risen dead who kept their wills. Bitter, practical and very hard to frighten.

Setting idea
A ruined capital under a plague-sky
Echoes
WoW ForsakenEQ2 undead
Vesperi male and female 3D modelsMedium

Vesperi

Vampiric nobility who broke from their masters. Elegant, hungry and politically lethal.

Setting idea
A walled twilight city of manor-houses
Echoes
EQ2 FreebloodSkyrim Vampires
Kindled male and female 3D modelsMedium-Tall

Kindled

Living constructs of brass and stone, woken by a soul-spark. New to the world and asking questions.

Setting idea
A silent vault-city left by its makers
Echoes
Skyrim Dwemer automatonsWarforgedWoW Mechagnome
Verdani male and female 3D modelsMedium

Verdani

Plant-born people who wake from the pods of a great tree, each born with a dream.

Setting idea
The roots and boughs of a mother-tree
Echoes
GW2 SylvariWoW Dryad
Emberkin male and female 3D modelsMedium

Emberkin

Fire-touched people descended from a planar pact. Hair of flame, tempers to match.

Setting idea
Obsidian cities on a lava sea
Echoes
GenasiEQ fire planar flavor

☤Otherworld Originals

Concepts with no direct counterpart in other games.

Lotl male and female 3D modelsSmall-Medium

Lotl

Cheerful axolotl-folk of stilt villages and flooded caves. Regrow limbs, never stop smiling.

Setting idea
Lakeside stilt villages and flooded caverns
Echoes
Original (axolotl)
Sporekin male and female 3D modelsSmall

Sporekin

Mushroom-folk of the deep woods. A shared spore-mind, alchemists and slow, strange druids.

Setting idea
Fungal forests and fairy rings
Echoes
Original (myconid)
Lumoth male and female 3D modelsMedium

Lumoth

Moth-folk lantern-keepers drawn to light and lore. Dusty wings, soft voices, uncanny seers.

Setting idea
Lantern-lit cliff villages at the edge of night
Echoes
Original (moth-folk)
Carapax male and female 3D modelsMedium

Carapax

Crabfolk armorers of the tidal reefs. They molt their armor and sell the old shells.

Setting idea
Tidepool forges and reef markets
Echoes
Original (crab-folk)
Testudar male and female 3D modelsMedium-Large

Testudar

Tortoise sages who carry their homes and libraries on their backs. Patient beyond reason.

Setting idea
Wandering, slow caravans along the old roads
Echoes
Original (tortoise-folk)
Scarabim male and female 3D modelsMedium

Scarabim

Beetle-folk architects of the desert tombs. Iridescent shells, sacred geometry, sun-worship.

Setting idea
Sun-temples and tomb-cities in the deep desert
Echoes
Original (beetle-folk)
Lumen male and female 3D modelsMedium-Tall

Lumen

Crystalline people grown in deep geodes. They hum, refract light, and grow wiser as they grow.

Setting idea
Singing geode-caverns
Echoes
Original (crystal-folk)

?Open Questions

Foundational calls to make before most systems can be designed. Options listed are examples, not recommendations.

PvP and factionsUndecided

How players are divided and whether they fight each other.

DAoC-style realms (2 or 3 sides)EverQuest-style faction web (per city and group standing)Open-world PvP (Ultima Online / Ashes)PvE-first with opt-in PvP

Death penaltyUndecided

How much dying costs.

EverQuest corpse runs and XP lossClassic WoW ghost run and durabilitySomething in between

GroupingUndecided

How much leveling depends on groups.

Group-centric like EverQuestSolo-viable like classic WoWA mix by zone or level range

Pace and progressionUndecided

Level cap, time to max level, and how power splits between levels, quests, gear and alternate advancement.

Character modelUndecided

Attributes, resources (health, mana, endurance, others), resistances, XP curve.

Combat and effectsUndecided

Hit, miss, crit, mitigation and threat rules, and whether spells, procs, consumables and crafted bonuses share one effect system.

ItemsUndecided

The gear slot list, what an item can carry (stats, effects, sockets, durability, binding), and how crafted and dropped gear relate.

Class rosterUndecided

Which classes, roles and play styles; trainer vs quested abilities; epic quest structure; talent model.

Trade skillsUndecided

Which gathering and crafting professions exist and how they feed each other.

WorldUndecided

Continents, homelands, starting cities, travel, size.

Engine and serverUndecided

Technology for client and server.

Unreal Engine 5 + SpacetimeDBUnreal Engine 5 + RedwoodUnity + AtavismOther

↳Changelog